Knowledge
History, science, society, law and taxation of video games, grounded in academic literature.
Sections
- History
The trajectory of video games, from laboratories to consoles, including the history of the industry in Brazil.
- Science
How mathematics, physics, computing and geometry are applied in building games.
- Society
Video games as a social phenomenon: behaviour, communities, labour in the industry and representation.
- Law
Intellectual property, consumer rights, data protection, loot boxes and the regulation of games.
- Taxation
Taxation of video games in Brazil — imports, consumption and the changes to the system.